
Use the new event handling system in the flash.events package instead. Use the static omCharCode() method instead. This property is no longer a global property, but it is still available as a property of the String class.

Int() Resurrected from deprecated status as a conversion function for the new int data type. This function is no longer a global function, but it is still available as a method of the MovieClip class. This function is no longer a global function, but is still available as a method of the MovieClip class. Moved to Capabilities class and changed to accessor property. Replaced by the navigateToURL() function. To directly access properties, use the dot (.) operator. Also, see class for JavaScript/ActionScript communication. There is no equivalent in ActionScript 3.0. Replaced by new MovieClip class constructor function. > Use the function statement for similar functionality. Any text that you decide to include is stored in the event object's text property.
#Variables en flash actionscript 3.0 code
When a user clicks the link, Flash Player dispatches a TextEvent object of type TextEvent.LINK, which your code can listen for with the addEventListener() method. You now get the same functionality by using the syntax Event: instead of asfunction. Replaced by the new event handling model. The value undefined can be assigned only to untyped variables it is not the default value of any typed object.į dispatches event: link The value null, rather than undefined, is the default value of the Object and String classes. Use the escape sequence composed of the backslash character followed by the character "n" (\n). The value NaN, rather than undefined, is the default value of a Number object. The value false, rather than undefined, is the default value of a Boolean object. The #initclip directive identifies the beginning of initialization code in ActionScript 2.0, but has no use in ActionScript 3.0. See the include statement for similar functionality. The #endinitclip directive identifies the end of initialization code in ActionScript 2.0, but has no use in ActionScript 3.0. The following table describes the differences between ActionScript 2.0 and 3.0.
